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Module 3 · Lesson 1 · Core

A mind that wanders: what experience sampling found

How researchers measured mind-wandering in daily life and what they could and could not conclude.

  • 55 minutes
  • Serves O4 and O5
  • Assumes Module 2

Phase 1: Prepare

Step 1 Warm-up recall

From Module 2: what is a confounder, and what is reverse causation? Write one sentence for each.

Private: nothing you type here is sent or stored.

Step 2 Learning goal

By the end of this lesson you can:

  • describe experience sampling and the main findings of Killingsworth and Gilbert (2010) (Foundation);
  • calculate the share of prompts in which the mind was elsewhere (Core);
  • say what the study can and cannot show about cause (Core).

Phase 2: Teach

Step 3 A familiar example

You read a page and reach the bottom without remembering any of it. Your eyes moved; your mind did not come with them. Almost everyone has done this, which makes it a good subject for measurement.

Step 4 Clear explanation

Mind-wandering is attention drifting from the task in hand to other thoughts. To study it in daily life, Killingsworth and Gilbert (2010) used experience sampling: an iPhone app contacted volunteers at random moments and asked how happy they were, what they were doing and whether they were thinking about something else.

The sample was 2,250 volunteers, giving about 250,000 reports. Minds were elsewhere for 46.9% of reports. Mind-wandering was usually linked to lower happiness. Time-lag analyses, which compare thoughts at one moment with happiness at the next, suggested that mind-wandering generally came before unhappiness rather than the reverse. The authors presented this as a suggestion, not proof.

Why only a suggestion? Participants were not randomly assigned to wander. They were volunteers using an app, who may differ from other people. The finding is a strong, well-known observational result, not a trial.

46.9% mind elsewhere53.1% on the taskShare of reports at random moments (2,250 volunteers, about 250,000 reports). Source: Killingsworth and Gilbert (2010).
Share of random-moment reports in which the mind was elsewhere (Killingsworth and Gilbert, 2010).

Step 5 Worked example (4 marks)

In an invented replication, a student is prompted 40 times at random moments and reports mind-wandering on 18.

  1. Share = 18 ÷ 40. (1 mark)
  2. 18 ÷ 40 = 0.45, so 45%. (1 mark)
  3. That is close to the 46.9% reported by Killingsworth and Gilbert. (1 mark)
  4. One student’s 40 prompts cannot test the finding: the sample is tiny and the person is not typical of the original volunteers. (1 mark)

Phase 3: Practise

Step 6 Learner practice (instant-marked)

2. What is experience sampling?

3. Why do the time-lag analyses not prove that mind-wandering causes unhappiness?

4. A headline says “Mind-wandering makes everyone unhappy.” What is wrong?

Phase 4: Close

Step 7 Recap

  • Experience sampling asks about thoughts and feelings at random moments.
  • Killingsworth and Gilbert (2010): 2,250 volunteers, about 250,000 reports, minds elsewhere 46.9% of the time, usually linked to lower happiness.
  • Time-lag analyses suggest direction but do not prove cause.

Step 8 Exit ticket (ungraded)

Over the next hour, notice three times your mind has left what you are doing. Where did it go, and how did you feel? Write what you noticed, in a few words.

Private: nothing you type here is sent or stored.

Step 9 Go further (Extension)

Read the abstract of Killingsworth and Gilbert (2010) in Science. Note how they defined mind-wandering, and name two limits they or later commentators raise.

Common mistakes

MistakeWhy it fails
Reading the time-lag result as proof of causeIt is a suggestion from observational data.
Assuming all mind-wandering is harmfulThe study reports an average link; thoughts and contexts differ.
Treating volunteers as the whole publicApp users who volunteer may differ from others.

Limits. The figures come from published summaries of the study. Learners are asked to read the original in the Extension.